IAHR, founded in 1935, is a worldwide independent member-based organisation of engineers and water specialists working in fields related to the hydro-environmental sciences and their practical application. Activities range from river and maritime hydraulics to water resources development and eco-hydraulics, through to ice engineering, hydroinformatics, and hydraulic machinery.
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You are here : eLibrary : IAHR World Congress Proceedings : 36th Congress - The Hague (2015) ALL CONTENT : Water resources and hydroinformatics : A gamification framework for customer engagement and sustainable water usage promotion
A gamification framework for customer engagement and sustainable water usage promotion
The recent advent of smart meters to increase the effectiveness of urban Water Demand Management Strategies
(WDM) has allowed water utilities to gather quasi real-time consumption data to monitor the network status and load
and useful to develop models of consumers' behavior. At the same time, the consumption information can warn users
about their habits in a fine-grained way.
In principle, the feedback alone could stimulate increased awareness on water usage, but the motivations and individual
attitudes of consumers are mostly hidden. Moreover, the same sustainable behavior should be incentivized also for
households in which smart metering solutions are not present, but for which data gathering becomes a challenge.
Modifying users' behavior by means of software is a tough task, due to the difficulty in designing an effective application
able to maintain the behavioral changes in the long term.
Gamification, the use of game design techniques and game mechanics to enhance traditional applications and drive
behaviors of its users, has been proven successful in tackling with the problem.
In this work, we propose a gamified application to enhance users' participation and data gathering in a real WDM
scenario, by describing the designing principles and the architecture of the envisioned solution.
An integrated approach exploiting both board and digital games to incentivize users to submit meaningful data for water
utilities and change their long-term behavior is also detailed.
The work is part of the SmartH2O project, which aims at creating an ICT platform to raise customers' awareness about
their consumption and pursue water savings in the residential sector.
File Size : 2,238,009 bytes
File Type : Adobe Acrobat Document
Chapter : IAHR World Congress Proceedings
Category : 36th Congress - The Hague (2015) ALL CONTENT
Article : Water resources and hydroinformatics
Date Published : 19/08/2015
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