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Water Care Through Gamification: A Discussion About Its Implementability

Author(s): Elizabeth Pauline Carreno-Alvarado; Gilberto Reynoso-Meza; Ismael Orozco-Medina

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Keywords: Water care; Gamification

Abstract: It is a reality that the farther from the city people are, the more aware of Water care. In undeveloped countries, there´s continuous propaganda about Water care and social programs whit the same purpose, but still, there’s no good response from the people about it. Despite all this, incredibly, there are no conscious actions, which could be because the care of the natural resources, wasn’t taught at home. On the other hand, ecological practices have been useful for Water care, but they are more used in towns with water restringing. Using techniques like rainwater capture is more accepted and used than in developed cities, where this goes to the background. We can find out then two notorious differences: the culture gap and the development of the human settlement. Then, how to raise awareness of those who have more accessibility to the resource. Nowadays, gamification is a powerful tool to learn about water care. Unfortunately, in México, there has been little use to raise awareness about the importance of this resource. Most of the games have been developed in countries with a different reality than ours. Such a situation makes them out of our reach, unavailable to arrive, hard to find, difficult to understand (due to language), and sometimes they have outdated links. All these situations make the action aware through games more complicated. To get an approach with our students in the care of water, we need to make them understand the “problem” of lack of water in a simple way, so we decide to make a quest with them. Since the mechanisms to get the conscience of the water care through games, currently are still under development in our country. We find out they must be designed and applied according to the place where an impact is necessary. Such an impact on the people will depend on the cultural heritage they had and the available infrastructure. We must consider that something which works in one place could not work in another. Consequently, this paper discusses possible experiences that could be proposed to raise awareness more appropriately at Guanajuato, México. Such purpose will consider the place and its infrastructure, time, and cultural background.

DOI: https://doi.org/10.3850/IAHR-39WC2521711920221730

Year: 2022

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